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DisC-GS: Discontinuity-aware Gaussian Splatting

Abstract

Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental limitation of Gaussian Splatting: its inability to accurately render discontinuities and boundaries in images due to the continuous nature of Gaussian distributions. To address this issue, we propose a novel framework enabling Gaussian Splatting to perform discontinuity-aware image rendering. Additionally, we introduce a B\ézier-boundary gradient approximation strategy within our framework to keep the ``differentiability'' of the proposed discontinuity-aware rendering process. Extensive experiments demonstrate the efficacy of our framework.

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