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DrawTalking: Building Interactive Worlds by Sketching and Speaking

11 January 2024
K. Rosenberg
Rubaiat Habib Kazi
Li-Yi Wei
Haijun Xia
Ken Perlin
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Abstract

We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking. It emphasizes user control and flexibility, and gives programming-like capability without requiring code. We built a prototype to demonstrate it. An early open-ended study shows the mechanics resonate and are applicable to many creative-exploratory use cases, with the potential to inspire and inform research in future natural interfaces for creative exploration and authoring.

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