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Smooth Nash Equilibria: Algorithms and Complexity

21 September 2023
C. Daskalakis
Noah Golowich
Nika Haghtalab
Abhishek Shetty
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Abstract

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a relaxed variant of Nash equilibrium called σ\sigmaσ-smooth Nash equilibrium, for a smoothness parameter σ\sigmaσ. In a σ\sigmaσ-smooth Nash equilibrium, players only need to achieve utility at least as high as their best deviation to a σ\sigmaσ-smooth strategy, which is a distribution that does not put too much mass (as parametrized by σ\sigmaσ) on any fixed action. We distinguish two variants of σ\sigmaσ-smooth Nash equilibria: strong σ\sigmaσ-smooth Nash equilibria, in which players are required to play σ\sigmaσ-smooth strategies under equilibrium play, and weak σ\sigmaσ-smooth Nash equilibria, where there is no such requirement. We show that both weak and strong σ\sigmaσ-smooth Nash equilibria have superior computational properties to Nash equilibria: when σ\sigmaσ as well as an approximation parameter ϵ\epsilonϵ and the number of players are all constants, there is a constant-time randomized algorithm to find a weak ϵ\epsilonϵ-approximate σ\sigmaσ-smooth Nash equilibrium in normal-form games. In the same parameter regime, there is a polynomial-time deterministic algorithm to find a strong ϵ\epsilonϵ-approximate σ\sigmaσ-smooth Nash equilibrium in a normal-form game. These results stand in contrast to the optimal algorithm for computing ϵ\epsilonϵ-approximate Nash equilibria, which cannot run in faster than quasipolynomial-time. We complement our upper bounds by showing that when either σ\sigmaσ or ϵ\epsilonϵ is an inverse polynomial, finding a weak ϵ\epsilonϵ-approximate σ\sigmaσ-smooth Nash equilibria becomes computationally intractable.

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