Believable Minecraft Settlements by Means of Decentralised Iterative Planning
Arthur van der Staaij
J. Prins
Vincent L. Prins
Julian Poelsma
Thera Smit
Matthias Muller-Brockhausen
Mike Preuss

Abstract
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.
View on arXivComments on this paper