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Inferring Private Personal Attributes of Virtual Reality Users from Head and Hand Motion Data

30 May 2023
V. Nair
Christian Rack
Wenbo Guo
Rui Wang
Shuixian Li
Brandon Huang
Atticus Cull
J. F. O'Brien
Marc Latoschik
Louis B. Rosenberg
ArXiv (abs)PDFHTML
Abstract

Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to uniquely identify VR users. In this study, we go a step further, showing that a variety of private user information can be inferred just by analyzing motion data recorded from VR devices. We conducted a large-scale survey of VR users (N=1,006) with dozens of questions ranging from background and demographics to behavioral patterns and health information. We then obtained VR motion samples of each user playing the game "Beat Saber," and attempted to infer their survey responses using just their head and hand motion patterns. Using simple machine learning models, many of these attributes could be accurately and consistently inferred from VR motion data alone. Despite the significant observed leakage, there remains limited awareness of the privacy implications of VR motion data, highlighting the pressing need for privacy-preserving mechanisms in multi-user VR applications.

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