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Massive Uniform Mesh Decimation via a Fast Intrinsic Delaunay Triangulation

16 May 2023
Filippo Maggioli
Daniele Baieri
Emanuele Rodolà
ArXiv (abs)PDFHTML
Abstract

Triangular meshes are still today the data structure at the main foundations of many computer graphics applications. With the increasing demand in content variety, a lot of effort has been and is being put into developing new algorithms to automatically generate and edit geometric assets, with a particular focus on 3D scans. However, this kind of content is often generated with a dramatically high resolution, making it impractical for a large variety of tasks. Furthermore, procedural assets and 3D scans largely suffer from poor geometry quality, which makes them unsuitable in various applications. We propose a new efficient technique for massively decimating dense meshes with high vertex count very quickly. The proposed method relies on a fast algorithm for computing geodesic farthest point sampling and Voronoi partitioning, and generates simplified meshes with high-quality uniform triangulations.

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