ResearchTrend.AI
  • Papers
  • Communities
  • Events
  • Blog
  • Pricing
Papers
Communities
Social Events
Terms and Conditions
Pricing
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2025 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2302.13653
20
4

Equilibrium Bandits: Learning Optimal Equilibria of Unknown Dynamics

27 February 2023
Siddharth Chandak
Ilai Bistritz
Nicholas Bambos
ArXivPDFHTML
Abstract

Consider a decision-maker that can pick one out of KKK actions to control an unknown system, for TTT turns. The actions are interpreted as different configurations or policies. Holding the same action fixed, the system asymptotically converges to a unique equilibrium, as a function of this action. The dynamics of the system are unknown to the decision-maker, which can only observe a noisy reward at the end of every turn. The decision-maker wants to maximize its accumulated reward over the TTT turns. Learning what equilibria are better results in higher rewards, but waiting for the system to converge to equilibrium costs valuable time. Existing bandit algorithms, either stochastic or adversarial, achieve linear (trivial) regret for this problem. We present a novel algorithm, termed Upper Equilibrium Concentration Bound (UECB), that knows to switch an action quickly if it is not worth it to wait until the equilibrium is reached. This is enabled by employing convergence bounds to determine how far the system is from equilibrium. We prove that UECB achieves a regret of O(log⁡(T)+τclog⁡(τc)+τclog⁡log⁡(T))\mathcal{O}(\log(T)+\tau_c\log(\tau_c)+\tau_c\log\log(T))O(log(T)+τc​log(τc​)+τc​loglog(T)) for this equilibrium bandit problem where τc\tau_cτc​ is the worst case approximate convergence time to equilibrium. We then show that both epidemic control and game control are special cases of equilibrium bandits, where τclog⁡τc\tau_c\log \tau_cτc​logτc​ typically dominates the regret. We then test UECB numerically for both of these applications.

View on arXiv
Comments on this paper