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Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning

18 September 2022
Hua Wei
Jingxiao Chen
Xiyang Ji
Hongyang Qin
Minwen Deng
Siqin Li
Liang Wang
Weinan Zhang
Yong Yu
Lin Liu
Lanxiao Huang
Deheng Ye
Qiang Fu
Wei Yang
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Abstract

This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on Honor of Kings, one of the world's most popular games at present. Compared to other environments studied in most previous work, ours presents new generalization challenges for competitive reinforcement learning. It is a multi-agent problem with one agent competing against its opponent; and it requires the generalization ability as it has diverse targets to control and diverse opponents to compete with. We describe the observation, action, and reward specifications for the Honor of Kings domain and provide an open-source Python-based interface for communicating with the game engine. We provide twenty target heroes with a variety of tasks in Honor of Kings Arena and present initial baseline results for RL-based methods with feasible computing resources. Finally, we showcase the generalization challenges imposed by Honor of Kings Arena and possible remedies to the challenges. All of the software, including the environment-class, are publicly available at https://github.com/tencent-ailab/hok_env . The documentation is available at https://aiarena.tencent.com/hok/doc/ .

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