Online Learning with Bounded Recall

We study the problem of full-information online learning in the "bounded recall" setting popular in the study of repeated games. An online learning algorithm is - if its output at time can be written as a function of the previous rewards (and not e.g. any other internal state of ). We first demonstrate that a natural approach to constructing bounded-recall algorithms from mean-based no-regret learning algorithms (e.g., running Hedge over the last rounds) fails, and that any such algorithm incurs constant regret per round. We then construct a stationary bounded-recall algorithm that achieves a per-round regret of , which we complement with a tight lower bound. Finally, we show that unlike the perfect recall setting, any low regret bound bounded-recall algorithm must be aware of the ordering of the past losses -- any bounded-recall algorithm which plays a symmetric function of the past losses must incur constant regret per round.
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