An Efficient Approximation Algorithm for the Colonel Blotto Game
In the storied Colonel Blotto game, two colonels allocate and troops, respectively, to distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game in computational complexity , receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). This is the only known provably efficient algorithm for the Colonel Blotto game with general parameters. In this work, we present the first known algorithm to compute -approximate NE strategies in the two-player Colonel Blotto game in runtime for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer Colonel Blotto game (when there are colonels) with runtime , where is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria through a novel (to the author's knowledge) sampling technique with which it implicitly performs multiplicative weights update over the exponentially many strategies available to each player.
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