ResearchTrend.AI
  • Papers
  • Communities
  • Events
  • Blog
  • Pricing
Papers
Communities
Social Events
Terms and Conditions
Pricing
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2025 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2106.10980
8
3

SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild

21 June 2021
A. Caputo
Andrea Giachetti
Simone B. Soso
Deborah Pintani
Andrea DÉusanio
S. Pini
Guido Borghi
A. Simoni
R. Vezzani
Rita Cucchiara
A. Ranieri
F. Giannini
Katia Lupinetti
M. Monti
M. Maghoumi
J. Laviola
Minh-Quan Le
Hai-Dang Nguyen
M. Tran
ArXivPDFHTML
Abstract

Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-of-the-art techniques can perform in a real-world scenario for the recognition of a wide set of heterogeneous gestures, as many benchmarks do not test online recognition and use limited dictionaries. This motivated the proposal of the SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild. For this contest, we created a novel dataset with heterogeneous gestures featuring different types and duration. These gestures have to be found inside sequences in an online recognition scenario. This paper presents the result of the contest, showing the performances of the techniques proposed by four research groups on the challenging task compared with a simple baseline method.

View on arXiv
Comments on this paper