Hierarchical Reinforcement Learning for Air-to-Air Combat
Adrian P. Pope
J. Ide
Daria Mićović
Henry Diaz
D. Rosenbluth
Lee Ritholtz
Jason C. Twedt
Thayne T. Walker
K. Alcedo
D. Javorsek

Abstract
Artificial Intelligence (AI) is becoming a critical component in the defense industry, as recently demonstrated by DARPA`s AlphaDogfight Trials (ADT). ADT sought to vet the feasibility of AI algorithms capable of piloting an F-16 in simulated air-to-air combat. As a participant in ADT, Lockheed Martin`s (LM) approach combines a hierarchical architecture with maximum-entropy reinforcement learning (RL), integrates expert knowledge through reward shaping, and supports modularity of policies. This approach achieved a place finish in the final ADT event (among eight total competitors) and defeated a graduate of the US Air Force's (USAF) F-16 Weapons Instructor Course in match play.
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