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Superfast Coloring in CONGEST via Efficient Color Sampling

Abstract

We present a procedure for efficiently sampling colors in the {\congest} model. It allows nodes whose number of colors exceeds their number of neighbors by a constant fraction to sample up to Θ(logn)\Theta(\log n) semi-random colors unused by their neighbors in O(1)O(1) rounds, even in the distance-2 setting. This yields algorithms with O(logΔ)O(\log^* \Delta) complexity for different edge-coloring, vertex coloring, and distance-2 coloring problems, matching the best possible. In particular, we obtain an O(logΔ)O(\log^* \Delta)-round CONGEST algorithm for (1+ϵ)Δ(1+\epsilon)\Delta-edge coloring when Δlog1+1/lognn\Delta \ge \log^{1+1/\log^*n} n, and a poly(loglogn\log\log n)-round algorithm for (2Δ1)(2\Delta-1)-edge coloring in general. The sampling procedure is inspired by a seminal result of Newman in communication complexity.

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