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AIM 2020 Challenge on Rendering Realistic Bokeh

10 November 2020
Andrey D. Ignatov
Radu Timofte
Ming Qian
Congyu Qiao
Jiamin Lin
Zhenyu Guo
LI
Cong Leng
Jian Cheng
Juewen Peng
Xianrui Luo
Ke Xian
Zijin Wu
Zhiguo Cao
Densen Puthussery
V. JijiC.
S. HrishikeshP.
M. Kuriakose
S. Dutta
Sourya Dipta Das
Nisarg A. Shah
Kuldeep Purohit
Praveen Kandula
Maitreya Suin
A. N. Rajagopalan
B. SaagaraM
L. MinnuA
R. SanjanaA
S. Praseeda
Ge Wu
Xueqin Chen
Tengyao Wang
Max Zheng
Hulk Wong
Jay S. Zou
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Abstract

This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.

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