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Towards Game Design via Creative Machine Learning (GDCML)

Towards Game Design via Creative Machine Learning (GDCML)

25 July 2020
Anurag Sarkar
Seth Cooper
    AI4CE
ArXivPDFHTML

Papers citing "Towards Game Design via Creative Machine Learning (GDCML)"

46 / 46 papers shown
Title
Grammar-based Game Description Generation using Large Language Models
Grammar-based Game Description Generation using Large Language Models
Tsunehiko Tanaka
Edgar Simo-Serra
92
2
0
24 Jul 2024
Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
53
26
0
17 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via
  Example-Driven BSP and Variational Autoencoders
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
75
23
0
17 Jun 2020
Jukebox: A Generative Model for Music
Jukebox: A Generative Model for Music
Prafulla Dhariwal
Heewoo Jun
Christine Payne
Jong Wook Kim
Alec Radford
Ilya Sutskever
VLM
105
742
0
30 Apr 2020
Interactive Evolution and Exploration Within Latent Level-Design Space
  of Generative Adversarial Networks
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
54
52
0
31 Mar 2020
Baba is Yáll: Collaborative Mixed-Initiative Level Design
Baba is Yáll: Collaborative Mixed-Initiative Level Design
M. Charity
Ahmed Khalifa
Julian Togelius
47
40
0
31 Mar 2020
Interactive Constrained MAP-Elites: Analysis and Evaluation of the
  Expressiveness of the Feature Dimensions
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions
Alberto Alvarez
S. Dahlskog
J. Font
Julian Togelius
76
32
0
06 Mar 2020
Controllable Level Blending between Games using Variational Autoencoders
Controllable Level Blending between Games using Variational Autoencoders
Anurag Sarkar
Zhihan Yang
Seth Cooper
GAN
DRL
46
32
0
27 Feb 2020
Conceptual Game Expansion
Conceptual Game Expansion
Matthew J. Guzdial
Mark O. Riedl
51
12
0
22 Feb 2020
Decision-Making with Auto-Encoding Variational Bayes
Decision-Making with Auto-Encoding Variational Bayes
Romain Lopez
Pierre Boyeau
Nir Yosef
Michael I. Jordan
Jeffrey Regier
BDL
331
10,591
0
17 Feb 2020
Generative Adversarial Network Rooms in Generative Graph Grammar
  Dungeons for The Legend of Zelda
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda
Jake Gutierrez
Jacob Schrum
AI4CE
GAN
38
26
0
14 Jan 2020
Integrating Automated Play in Level Co-Creation
Integrating Automated Play in Level Co-Creation
Andrew D. Hoyt
Matthew J. Guzdial
Yalini Kumar
Gillian Smith
Mark O. Riedl
22
7
0
20 Nov 2019
Aesthetics of Neural Network Art
Aesthetics of Neural Network Art
Aaron Hertzmann
GAN
31
15
0
13 Mar 2019
GANSynth: Adversarial Neural Audio Synthesis
GANSynth: Adversarial Neural Audio Synthesis
Jesse Engel
Kumar Krishna Agrawal
Shuo Chen
Ishaan Gulrajani
Chris Donahue
Adam Roberts
79
392
0
23 Feb 2019
A Style-Based Generator Architecture for Generative Adversarial Networks
A Style-Based Generator Architecture for Generative Adversarial Networks
Tero Karras
S. Laine
Timo Aila
529
10,540
0
12 Dec 2018
Generating Black Metal and Math Rock: Beyond Bach, Beethoven, and
  Beatles
Generating Black Metal and Math Rock: Beyond Bach, Beethoven, and Beatles
Zack Zukowski
CJ Carr
38
18
0
16 Nov 2018
Piano Genie
Piano Genie
Chris Donahue
Ian Simon
Sander Dieleman
52
43
0
11 Oct 2018
Large Scale GAN Training for High Fidelity Natural Image Synthesis
Large Scale GAN Training for High Fidelity Natural Image Synthesis
Andrew Brock
Jeff Donahue
Karen Simonyan
240
5,381
0
28 Sep 2018
Co-Creative Level Design via Machine Learning
Co-Creative Level Design via Machine Learning
Matthew J. Guzdial
N. Liao
Mark O. Riedl
3DV
AI4CE
48
63
0
25 Sep 2018
Automated Game Design via Conceptual Expansion
Automated Game Design via Conceptual Expansion
Matthew J. Guzdial
Mark O. Riedl
47
40
0
06 Sep 2018
Manipulating Attributes of Natural Scenes via Hallucination
Manipulating Attributes of Natural Scenes via Hallucination
Levent Karacan
Zeynep Akata
Aykut Erdem
Erkut Erdem
53
23
0
22 Aug 2018
Self-Attention Generative Adversarial Networks
Self-Attention Generative Adversarial Networks
Han Zhang
Ian Goodfellow
Dimitris N. Metaxas
Augustus Odena
GAN
131
3,720
0
21 May 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
102
232
0
02 May 2018
DOOM Level Generation using Generative Adversarial Networks
DOOM Level Generation using Generative Adversarial Networks
E. Giacomello
P. Lanzi
Daniele Loiacono
GAN
53
59
0
24 Apr 2018
A Hierarchical Latent Vector Model for Learning Long-Term Structure in
  Music
A Hierarchical Latent Vector Model for Learning Long-Term Structure in Music
Adam Roberts
Jesse Engel
Colin Raffel
Curtis Hawthorne
Douglas Eck
BDL
59
478
0
13 Mar 2018
UMAP: Uniform Manifold Approximation and Projection for Dimension
  Reduction
UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction
Leland McInnes
John Healy
James Melville
154
9,390
0
09 Feb 2018
Latent Constraints: Learning to Generate Conditionally from
  Unconditional Generative Models
Latent Constraints: Learning to Generate Conditionally from Unconditional Generative Models
Jesse Engel
Matthew Hoffman
Adam Roberts
DRL
60
140
0
15 Nov 2017
MuseGAN: Multi-track Sequential Generative Adversarial Networks for
  Symbolic Music Generation and Accompaniment
MuseGAN: Multi-track Sequential Generative Adversarial Networks for Symbolic Music Generation and Accompaniment
Hao-Wen Dong
Wen-Yi Hsiao
Li-Chia Yang
Yi-Hsuan Yang
MGen
GAN
95
544
0
19 Sep 2017
Deep Learning Techniques for Music Generation -- A Survey
Deep Learning Techniques for Music Generation -- A Survey
Jean-Pierre Briot
Gaëtan Hadjeres
F. Pachet
MGen
71
301
0
05 Sep 2017
Exploring the structure of a real-time, arbitrary neural artistic
  stylization network
Exploring the structure of a real-time, arbitrary neural artistic stylization network
Golnaz Ghiasi
Honglak Lee
M. Kudlur
Vincent Dumoulin
Jonathon Shlens
69
291
0
18 May 2017
Neural Style Transfer: A Review
Neural Style Transfer: A Review
Yongcheng Jing
Yezhou Yang
Zunlei Feng
Jingwen Ye
Yizhou Yu
Xiuming Zhang
62
734
0
11 May 2017
MidiNet: A Convolutional Generative Adversarial Network for
  Symbolic-domain Music Generation
MidiNet: A Convolutional Generative Adversarial Network for Symbolic-domain Music Generation
Li-Chia Yang
Szu-Yu Chou
Yi-Hsuan Yang
GAN
MGen
121
462
0
31 Mar 2017
Arbitrary Style Transfer in Real-time with Adaptive Instance
  Normalization
Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization
Xun Huang
Serge J. Belongie
OOD
175
4,349
0
20 Mar 2017
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
63
389
0
02 Feb 2017
DeepBach: a Steerable Model for Bach Chorales Generation
DeepBach: a Steerable Model for Bach Chorales Generation
Gaëtan Hadjeres
F. Pachet
Frank Nielsen
71
438
0
03 Dec 2016
Image-to-Image Translation with Conditional Adversarial Networks
Image-to-Image Translation with Conditional Adversarial Networks
Phillip Isola
Jun-Yan Zhu
Tinghui Zhou
Alexei A. Efros
SSeg
311
19,612
0
21 Nov 2016
Song From PI: A Musically Plausible Network for Pop Music Generation
Song From PI: A Musically Plausible Network for Pop Music Generation
Hang Chu
R. Urtasun
Sanja Fidler
MGen
59
137
0
10 Nov 2016
WaveNet: A Generative Model for Raw Audio
WaveNet: A Generative Model for Raw Audio
Aaron van den Oord
Sander Dieleman
Heiga Zen
Karen Simonyan
Oriol Vinyals
Alex Graves
Nal Kalchbrenner
A. Senior
Koray Kavukcuoglu
DiffM
362
7,381
0
12 Sep 2016
The VGLC: The Video Game Level Corpus
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
47
120
0
23 Jun 2016
Texture Networks: Feed-forward Synthesis of Textures and Stylized Images
Texture Networks: Feed-forward Synthesis of Textures and Stylized Images
Dmitry Ulyanov
V. Lebedev
Andrea Vedaldi
Victor Lempitsky
3DH
54
946
0
10 Mar 2016
Learning to Blend Computer Game Levels
Learning to Blend Computer Game Levels
Matthew J. Guzdial
Mark O. Riedl
35
34
0
08 Mar 2016
Semantic Style Transfer and Turning Two-Bit Doodles into Fine Artworks
Semantic Style Transfer and Turning Two-Bit Doodles into Fine Artworks
A. Champandard
GAN
61
248
0
05 Mar 2016
Super Mario as a String: Platformer Level Generation Via LSTMs
Super Mario as a String: Platformer Level Generation Via LSTMs
A. Summerville
Michael Mateas
63
149
0
02 Mar 2016
Deep Residual Learning for Image Recognition
Deep Residual Learning for Image Recognition
Kaiming He
Xinming Zhang
Shaoqing Ren
Jian Sun
MedIm
2.0K
193,426
0
10 Dec 2015
A Neural Algorithm of Artistic Style
A Neural Algorithm of Artistic Style
Leon A. Gatys
Alexander S. Ecker
Matthias Bethge
GAN
79
2,855
0
26 Aug 2015
Very Deep Convolutional Networks for Large-Scale Image Recognition
Very Deep Convolutional Networks for Large-Scale Image Recognition
Karen Simonyan
Andrew Zisserman
FAtt
MDE
1.4K
100,213
0
04 Sep 2014
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