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Generation of Paths in a Maze using a Deep Network without Learning

1 April 2020
Tomas Kulvicius
S. Herzog
M. Tamosiunaite
Florentin Wörgötter
ArXiv (abs)PDFHTML
Abstract

Trajectory- or path-planning is a fundamental issue in a wide variety of applications. Here we show that it is possible to solve path planning for multiple start- and end-points highly efficiently with a network that consists only of max pooling layers, for which no network training is needed. Different from competing approaches, very large mazes containing more than half a billion nodes with dense obstacle configuration and several thousand path end-points can this way be solved in very short time on parallel hardware.

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