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Generating Interactive Worlds with Text

20 November 2019
Angela Fan
Jack Urbanek
Pratik Ringshia
Emily Dinan
Emma Qian
Siddharth Karamcheti
Shrimai Prabhumoye
Douwe Kiela
Tim Rocktaschel
Arthur Szlam
Jason Weston
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Abstract

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT. We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms.

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