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A fully-distributed proximal-point algorithm for Nash equilibrium seeking with linear convergence rate

25 October 2019
M. Bianchi
Giuseppe Belgioioso
Sergio Grammatico
ArXiv (abs)PDFHTML
Abstract

We address the Nash equilibrium problem in a partial-decision information scenario, where each agent can only observe the actions of some neighbors, while its cost possibly depends on the strategies of other agents. Our main contribution is the design of a fully-distributed, single-layer, fixed-step algorithm, based on a proximal best-response augmented with consensus terms. To derive our algorithm, we follow an operator-theoretic approach. First, we recast the Nash equilibrium problem as that of finding a zero of a monotone operator. Then, we demonstrate that the resulting inclusion can be solved in a fully-distributed way via a proximal-point method, thanks to the use of a novel preconditioning matrix. We prove linear convergence of our algorithm to a Nash equilibrium, under strong monotonicity and Lipschitz continuity of the game mapping. Furthermore, we show that our method outperforms the fastest known gradient-based schemes, both in terms of guaranteed convergence rate, via theoretical analysis, and in practice, via numerical simulations.

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