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Beyond Online Balanced Descent: An Optimal Algorithm for Smoothed Online Optimization

Abstract

We study online convex optimization in a setting where the learner seeks to minimize the sum of a per-round hitting cost and a movement cost which is incurred when changing decisions between rounds. We prove a new lower bound on the competitive ratio of any online algorithm in the setting where the costs are mm-strongly convex and the movement costs are the squared 2\ell_2 norm. This lower bound shows that no algorithm can achieve a competitive ratio that is o(m1/2)o(m^{-1/2}) as mm tends to zero. No existing algorithms have competitive ratios matching this bound, and we show that the state-of-the-art algorithm, Online Balanced Decent (OBD), has a competitive ratio that is Ω(m2/3)\Omega(m^{-2/3}). We additionally propose two new algorithms, Greedy OBD (G-OBD) and Regularized OBD (R-OBD) and prove that both algorithms have an O(m1/2)O(m^{-1/2}) competitive ratio. The result for G-OBD holds when the hitting costs are quasiconvex and the movement costs are the squared 2\ell_2 norm, while the result for R-OBD holds when the hitting costs are mm-strongly convex and the movement costs are Bregman Divergences. Further, we show that R-OBD simultaneously achieves constant, dimension-free competitive ratio and sublinear regret when hitting costs are strongly convex.

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