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Distributed Simulation and Distributed Inference

Abstract

Independent samples from an unknown probability distribution p\mathbf{p} on a domain of size kk are distributed across nn players, with each player holding one sample. Each player can communicate \ell bits to a central referee in a simultaneous message passing (SMP) model of communication to help the referee infer a property of the unknown p\mathbf{p}. When logk\ell\geq\log k bits, the problem reduces to the well-studied collocated case where all the samples are available in one place. In this work, we focus on the communication-starved setting of <logk\ell < \log k, in which the landscape may change drastically. We propose a general formulation for inference problems in this distributed setting, and instantiate it to two prototypical inference questions: learning and uniformity testing.

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