Exploring an Infinite Space with Finite Memory Scouts

Consider a small number of scouts exploring the infinite -dimensional grid with the aim of hitting a hidden target point. Each scout is controlled by a probabilistic finite automaton that determines its movement (to a neighboring grid point) based on its current state. The scouts, that operate under a fully synchronous schedule, communicate with each other (in a way that affects their respective states) when they share the same grid point and operate independently otherwise. Our main research question is: How many scouts are required to guarantee that the target admits a finite mean hitting time? Recently, it was shown that is an upper bound on the answer to this question for any dimension and the main contribution of this paper comes in the form of proving that this bound is tight for .
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