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Information-Theoretic Lower Bounds on the Storage Cost of Shared Memory Emulation

Abstract

The focus of this paper is to understand storage costs of emulating an atomic shared memory over an asynchronous, distributed message passing system. Previous literature has developed several shared memory emulation algorithms based on replication and erasure coding techniques. In this paper, we present information-theoretic lower bounds on the storage costs incurred by shared memory emulation algorithms. Our storage cost lower bounds are universally applicable, that is, we make no assumption on the structure of the algorithm or the method of encoding the data. We consider an arbitrary algorithm AA that implements an atomic multi-writer single-reader (MWSR) shared memory variable whose values come from a finite set V\mathcal{V} over a system of NN servers connected by point-to-point asynchronous links. We require that in every fair execution of algorithm AA where the number of server failures is smaller than a parameter ff, every operation invoked at a non-failing client terminates. We define the storage cost of a server in algorithm AA as the logarithm (to base 2) of number of states it can take on; the total-storage cost of algorithm AA is the sum of the storage cost of all servers. Our results are as follows. (i) We show that if algorithm AA does not use server gossip, then the total storage cost is lower bounded by 2NNf+1log2Vo(log2V)2 \frac{N}{N-f+1}\log_2|\mathcal{V}|-o(\log_2|\mathcal{V}|). (ii) The total storage cost is at least 2NNf+2log2Vo(log2V)2 \frac{N}{N-f+2} \log_{2}|\mathcal{V}|-o(\log_{2}|\mathcal{V}|) even if the algorithm uses server gossip. (iii) We consider algorithms where the write protocol sends information about the value in at most one phase. We show that the total storage cost is at least νNNf+ν1log2(V)o(log2(V),\nu^* \frac{N}{N-f+\nu^*-1} \log_2( |\mathcal{V}|)- o(\log_2(|\mathcal{V}|), where ν\nu^* is the minimum of f+1f+1 and the number of active write operations of an execution.

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