Trade-offs between Selection Complexity and Performance when Searching the Plane without Communication

We consider the ANTS problem [Feinerman et al.] in which a group of agents collaboratively search for a target in a two-dimensional plane. Because this problem is inspired by the behavior of biological species, we argue that in addition to studying the {\em time complexity} of solutions it is also important to study the {\em selection complexity}, a measure of how likely a given algorithmic strategy is to arise in nature due to selective pressures. In more detail, we propose a new selection complexity metric , defined for algorithm such that , where is the number of memory bits used by each agent and bounds the fineness of available probabilities (agents use probabilities of at least ). In this paper, we study the trade-off between the standard performance metric of speed-up, which measures how the expected time to find the target improves with , and our new selection metric. In particular, consider agents searching for a treasure located at (unknown) distance from the origin (where is sub-exponential in ). For this problem, we identify as a crucial threshold for our selection complexity metric. We first prove a new upper bound that achieves a near-optimal speed-up of for . In particular, for , the speed-up is asymptotically optimal. By comparison, the existing results for this problem [Feinerman et al.] that achieve similar speed-up require . We then show that this threshold is tight by describing a lower bound showing that if , then with high probability the target is not found within moves per agent. Hence, there is a sizable gap to the straightforward lower bound in this setting.
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