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Systèmes interactifs sensibles aux émotions : architecture logicielle

Abstract

We propose a software architecture for interactive systems which allows integrating the user's emotion. Emotion can be involved in interaction at several levels. In our application case - ballet dance - emotions is explicitely manipulated by the interactive system to produce emotion-wise output. Our architecture model to develop emotion-wise applications is based on the PAC-Amodeus model. We add a branch to this model, divided into three components: Data capture, analysis and cue extraction, and finally interpretation of those cues. We show the different data flows between this architecture's components depending on the entry point of the emotion branch within the system. We then illustrate our model by describing our application case: capturing a ballet dancer's movement to extract the emotions he expresses and use these emotions to generate graphical content that is displayed on stage.

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